Ray Tracing Engine Development
Project Overview
A comprehensive ray tracing engine implemented in C++ that generates photorealistic 3D scenes with advanced lighting and shading techniques.
Technical Achievements
Core Ray Tracing Implementation
- Triangle and Sphere Intersections: Implemented efficient geometric intersection algorithms for complex 3D objects
- Phong Shading Model: Developed realistic surface lighting calculations for accurate material representation
- Antialiasing Techniques: Integrated advanced sampling methods to eliminate rendering artifacts
- Soft Shadow Rendering: Engineered sophisticated shadow raycasting for realistic lighting interactions
Scene Processing and Output
- Shadow Raycasting System: Built comprehensive shadow calculation algorithms for accurate light occlusion
- Scene Export Functionality: Developed high-quality JPEG output system for professional-grade renders
- Lighting Interaction Visualization: Created tools to analyze and visualize complex lighting scenarios
Sample Renders
Technologies Used
- C++: Core ray tracing algorithms and mathematical computations
- Mathematics: Vector operations, geometric intersections, and lighting calculations
- Image Processing: JPEG export and high-quality rendering pipeline
- Optimization: Performance tuning for complex scene rendering



